stellaris utopian abundance. ago. stellaris utopian abundance

 
 agostellaris utopian abundance  Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines

475 credit loss. Let that sink in for a while. Factions form at the beginning of the game. You'd want it for Utopian Abundance anyway. The problem is, I can't. Utopian Abundance: 1 Upkeep +20% Happiness +0. Yeah we're not even close to utopian abundance by Stellaris standards. So even a worker on social welfare will have more power than a ruler on utopian abundance. 6 consumer goods is about 1. Essentially you're down 0. 83 to 13. Tip 4: crack worldsResearch and unity would come from unemployed utopian abundance pops. Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. That. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. I'd have to disagree; Utopian Abundance only really starts to shine in the late-game, and until then it's not really that great. ago. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. Communal Housing: Nobody uses housing buildings. I do agree that Utopian Abundance needs a bit more "oomph" now that unemployment is basically a non-issue during most of the game. While researchers will cost a little over twice as many CG's to support as an unemployed Utopian Abundance pop, they actually produce well over three time as much research. 3. This civic lets you have trade worlds instead of mining worlds. didnt try that), but you only need regular Egalitarian to get access to that. Go synth ascension (or just use synths for living in Utopian while organics work), as F. 8% job and trade value output. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. Those "free" bonuses you're getting are not. Stellaris Wiki Active Wikis. 0 consumer goods upkeep and equal political power. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. For High Priests, their unity and science output would benefit,. 4 equality. If you don't have a dedicated Forge world build a alloy foundry in capital. I have default species rights set to utopian abundance. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. Utopian Abundance + Domestic Servitude I'm not sure if this is a bug or if it's working as intended, but I find it frustrating nonetheless. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. Utopia is the first major expansion for Stellaris. It needs a name that reflects the fact that by choosing it all strata in society become equal. It will also give a very high passive trade income, so. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. Currently playing a fanatic authoritarian Imperium providing. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. Stellaris is about the cold hard numbers of the aetherophasic engine. Hopefully we'll see more love for tech in future updates. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. Utopian Abundance is always better assuming that CG are not a factor. I have never used Utopian Abundance. I don't think you'd pick it even as authoritarian. Confirmed, opting into the 2. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Beacon of Liberty and Idealistic Foundation. All of your research and unity comes from unempoyed pops, who do not receive any penalties. 8% job and trade value output. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. 8 credits, which at a 2:1 conversion rate is an 0. LullabyToNightmares. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. l, and the Approval Rating on a planet is. 6375 CG's and up 0. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . The only reason is maybe a role play. . (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Zakalwen • 3 yr. the amenities from servants and minor increase from entertainers is funny and cool. 5 patch (aka Banks ). Utopian Abundance. It's a weight applied to each Stratum. 4:. ago. Utopian Abundance aka post-scarcity economy is a bit OP in my view. 9. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. That's an apparatus of 5 pops outputting effectively 12 Research. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. 8 credits and 0. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. There's nothing in the notes about achievements. Democracy-boosted auto-migration is not only cheaper than manual resettlement in the early game, but doesn't require the faction-approval penalty. 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Go to Stellaris r/Stellaris. 5, 0. Highest quality nutrition as well as luxurious and exotic food are easily accessible. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. I actually switched this to see if it fixed the issue, so I was still in breach with it allowed). FTFY. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. With the same presumptions as before, that's 0. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. Social welfare with a huge amount of resources IS utopian abundance. The rest is flex. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. It also gives . Early game make sure to get your manager building and commercial center built. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. Getting 100% gives a 20% yield bonus on everything which is pretty good. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. ok that's not the point. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. 4y Mathias GuddalFor Stellaris 3. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Far less useful than Academic Priv. Tux3doninja • 3 yr. Utopian abundance (Egalitarian) is +%20 happiness. utopian abundance for everyone) is a tad bit. Getting 100% gives a 20% yield bonus on everything which is pretty good. i don't support stalinism, so. )Glad you've asked everyone. Rhoderick. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. r/Stellaris • Galactic tyanki breeding program? r/Stellaris • [In. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. This effect would also buff unemployed science and unity production. 2% job output and trade value. May those who yearn for socialism get what they want, and no one else. Stellaris. Balancing the Caste System in Stellaris is a challenge,. 2% job output and trade value. Pleasure seekers itself is powercreep, since 20% was utopian abundance's happiness number first and now pleasure seekers gets the exact same. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. (I set default rights, and reset to default. If you're having to actually use these, you're doing something wrong. 34 Other resources barely changed (0. Playing Clone Army with purifier is indeed suboptimal. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Thread starter Lucas Trask; Start date Sep 6, 2022; Jump to latest Follow Reply. You xan also throw an occasional lab in your. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. I'm not saying that I disagree with the notion that slavers should have to consider the possibility of revolt. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. Utopian Abundance is very inefficient at the start of the game, so no you don't do that. Description. Thread starter TrotBot; Start date Oct 1, 2022; Jump to latest Follow. And most of the wealthiest countries on Social Welfare or Decent Conditions. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. 5 unity per specialist. Stellaris > General Discussions > Topic Details. Reply Business_Ad_932. Stellaris. Jump to latest Follow Reply. If. Actual fascists flock to the fandom because they don't understand how social commentary works. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Shortly before the v2. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. but the shard modifier is not. 02 growth per pop. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. There should be an option. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. There is no „best“ LS. Therefore PP being equal, +1 happiness = +0. 1 per pop. Parity! I love Stan Kelly's comics, and your parody is on point. 10 comments. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. 36% job output. Utopian abundance is a really bad living standard. Hive minds, only organic ones through. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. As we can see in Stellaris tooltip, every strata has a 1. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. he has the least amount of system than the rest of the players but hes overall power is top tier. Honestly, I never. I don't think buffing utopian abundance to grant higher happiness effects than pleasure seekers, when utopian abundance costs much more, is power creep. Rorschach Jan 2, 2019 @ 2:19am. The game mechanics don't reflect it (the entire species causes. Does anyone know why?. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. ago. Also, having democracy makes it faster for your pops to relocate which is nice. Decadence 20 happiness = 7. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. Almost identical to Tampere, the third-largest city in Finland and the most. Rhoderick. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. ago. 02 #3. 52. No consumer goods buildings. It could be a money-less socialist utopia, or a capitalist-ish society with very high guaranteed minimum living standards, or many other things. A page for describing Fridge: Stellaris. ago. Sure worker class get more goods. How do you think is life on an Utopian Abundance xenophilic empire? Like, I do get a bit of flavor from the in-game text, but how exactly do you picture life inside an empire like that? Like in-daily life? Like in the Culture? Or more like a very perfectioned communist state? Or more like a very subsidised megastate that somehow is uncorruptible?Stellaris Nexus Stellaris Nexus is a simultaneous turn-based multiplayer 4X game offering the full spectrum of a thrilling, strategic 4X experience. Last time I checked, it was like a year ago, so I'm not sure how it functions now. 8 credits and 0. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. Alternatively, unemployed pops. builder680. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. ). It clearly isn't working as intended. , good for one free parody-parody. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. I have 32 pops, and each one has 5 political power according to the tooltip. It also features compatibility with Galactic Imperium Unification but it is not required. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Comrade, you must embrace the Free Market Economy of Trade and Mercantilism to truly supply your population with a Utopian Abundance instead of merely Sharing the Burden. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. @greaseHole, I've not updated this since May, of course. Taking wasteful as a free genetic trait would help some. Stellaris Real-time strategy Strategy video game Gaming. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. The expansion was accompanied by the free 1. Chemical bliss is + %40 happiness. Taking wasteful as a free genetic trait would help some. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). Artist produce 6 consumer goods. Utopian Abundance is actually an incredibly expensive way to generate research. I have hundreds of species in my empire, do I really have to individually. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. 2 mineral. Else, build one commercial center (upgraded) then build three utopian domes, should keep you alway at enough housing and jobs. Utopian POPs will consume huge amounts of resources, but this will. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. They don't. My current playthrough turned out WAY too wide for me to do it lol. Despite being a. Utopian Abundance 20 happiness = 7. . But there are a few like 'Utopian Abundance' and 'Shared Burden' where all stratum are equal. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. They do, by giving other planets a growth boost. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. They don't. Everyone will migrate over to my efficient ringworlds and ecus in a few years and the new planets are used purely for growth. Now, what about we make unemployed pops actually useful and a. . In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Commerce megaplexes, filled with robot clerks and sapient merchants. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. If going fanatic authoritarian, run slaver guilds and try. Stack all -% upkeep on your Utopian pops to make them much more useful. Sure, I would join as a collab. 5 patch (aka Banks ). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. In unmodified Stellaris, there was no formula, only choas. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. habitability affects happiness so that +5% habitability vapor. It gives almost exactly the same benefits but costs fewer Consumer Goods. I spawned in a relatively peaceful galaxy, and through (strategic) alloy trades, I peacefully destroyed the Fanatic Purifier. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. 8. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. I simply start prioritizing pop growth af, make migration treaties, etc. You might want Agrarian Idyll in place of one or the other civics. All pops (except robots) should be set to Utopian Abundance (UA gives science + unity to unemployed pops). Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. The thing is, no one actually knows what mandatory pampering is. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. Stellaris Toxoids will be released tomorrow, but today we will dive into the new origin, Knights of the Toxic God, and try to find our god! Join me live as w. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that. well like I said, it's a transitional society. Utopian Abundance is poorly named. The only reason is maybe a role play. . 2% job output and Trade Value) for essentially +10% CoG upkeep over default Decent Conditions - literally Utopian Abundance but cheaper and with unemployed pops not giving Research (which doesn't. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. Social welfare with a huge amount of resources IS utopian abundance. If CG shortage is your concern, you'd not use Hedonism; if CG are not a concern, you'd. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. Stellaris. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. 6 productionbonus means 0. You can also set species living standards to social welfare, academic privilege, or utopian abundance to help produce other resources while getting rid of consumer goods. 8 credits, which at a 2:1 conversion rate is an 0. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. ago. Utopian Abundance pops give 0. ago • Edited 5 yr. @greaseHole, I've not updated this since May, of course it. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. Put a commercial zone down but it's only fir the 1 merchant. Currently, pleasure seekers is in a weird place. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. I love slowly exploring the galaxy, making friends with the space mega fauna, and uplifting primative species, all while my people enjoy a utopian abundance. [deleted] • 3 yr. But even if a purpose is beneficial to mankind, it doesn’t follow that mandatory pampering must include some sort of purpose for. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. Me. Go to Stellaris r/Stellaris. After all, a happy slave is less likely to want to overturn the system. While social welfare does not demand egalitarian you also stand for equality. Stellaris. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. Stellaris. Actually, thinking about all the 'Utopian Abundance' civilizations in fiction, like the Culture or the United Federation of Planets, I think I gotta disagree from an RP perspective. Alternately, restructure your colony plans such that the total number of jobs on. I'd say the big thing going for it is utopian abundance paired up with synthetic ascension. #1. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. It is developed by Paradox Development Studio and published by Paradox Interactive. A large part of what makes those civilizations utopian is the sheer freedom, the infinite horizons and possibilities of a thousand worlds to do whatever you. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. . Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. There are many ways to do it. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Changing living conditions (utopian abundance for the overall best happiness boost without crippling yourself) Specific civics like Idealistic Foundation (idk name) and Inward Perfection. A technician with base 8 output will go from 0. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. I love playing my fun little space game and doing tons of zany sci fi stuff like cloning armies or cracking worlds or making deals with criminals for monitary gain or suppressing factions that I disagree with in my “democratic” nation, or being forced to fight in a proxy war as a puppet for a larger. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. This. Like, for instance, going void-borne tall empire, playing. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. since utopian output is not affected by. 5 if I got it right this time. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. . An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. 70. Stratified economy if you take the planet as a whole. Also, while you can declare wars as a non-Fanatic Pacifist. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. 072 = +13. Shortly before the v2. Full. You'd be high all day and all your needs would be covered by the government. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. If you're going for a research bonus, Academic Privilege is your better choice. Your commerce building comes with a Merchant (after picking up some trads). 6 production bonus. So hey, turns out that Utopian Abundance can completely break the game if handled in a. 824 energy from happiness/stability.